Hello!
Projects
VR Trauma Experience
The Game
An interactive VR experience designed to simulate an early case of domestic abuse. Players take the role of a bystander witnessing an argument between a couple. The purpose of the experiment is to study the effects of repeated memory behaviour on people with traumatic experiences. Created in Unreal Engine.
My Contribution
I was in charge of interactions. I worked on sound design, recording and cleaning up the motion capture data. I made the function for eye tracking and I helped with 3D modelling. You can go here to look at a much more detailed overview of what I did.
XR Lab Internship
The Internship
For my internship at XR Lab, we mostly worked with Unreal Engine VR Applications and some Unity web apps. I mostly focused on a few projects. First one was Bariatric care. A VR simulation game for people who had gotten a bariatric surgery where they would be put into a simulated VR supermarket where they learn about different food items and their nutritional value. Another project I had a hand in is Burnout Reintegration made for training purposes where we emulated through VR what it is like to feel a burnout. And the last major project I worked on was a learning platform for EUREGIO where students are tasked with collaborating together between different classes to work out and agree on solutions to common issues.
My Contribution
For the Bariatric Care I was the main designer and the engineer of the project. I did research on the target audience and worked closely with clients and doctors to come up with solutions to the issues they were facing. I did a lot of game mechanics in the game using Unreal Engine Blueprints, made all the UX and some of the UI elements and was in charge of the testing and prototyping. I also helped with some 3D Modelling and Texturing. For the Burnout Reintegration, I was mostly in charge of the sound design. I recorded and processed all of the sound effects and also made some scripts in blueprints to make the sound adaptive so we can make sure to up the intensity of the experience the longer the player interacts with it after some time. As for EUREGIO, I made the entire Unity project. Our lead engineer had created a backend for questions and possible answers and it was up to me to work with the API in order to show and store the data. I was also in charge of making all of the UI functional within Unity. You can click here in order to download my internship report and find out in greater details what I did.
Furfare
The Game
Furfare is a up to 4 player pvp game, where you play as cats/dogs and try to eliminate other players by hitting them with pet toys while calculating the trajectory of different kinds of projectiles and using the movement mechanics and abilities to your advantage.
My Contribution
I was in charge of coming up with game mechanics, projectiles and power ups. I also did some level design and UX design. On top of that I did the UI implementation in Unity and wrote the code for power ups, random voice lines and all the sound effects.
ALZ
The Game
ALZ is a first person narrative based game where you play as an old man who is suffering from Alzheimer's. Throughout the game, you experience different symptoms. The main goal of the project is helping people with early detection of Alzheimer's by educating them about the symptoms.
My Contribution
In this project I was in charge of narrative design, scriptwriting, game design and management. I was also the second engineer, so I got to do a lot of things in unity, including scripting.
Kasa
The Game
Kasa is a physics-based puzzle game where you need to solve puzzles by using the laws of physics. There were 7 students working on the game and the development cycle took a week.
My Contribution
I mostly took a role of the project manager, I was in charge of the planning for the game, playtests and task management.I also worked on game design, level design, promotional solutions, cotroller design and presentations for the game.
Shifter
The Game
Shifter is a top-down arcade game where you need to fight off waves of enemies and get a top score. You can switch between three characters and combine their abilities in smart ways. The game was made by 7 students and the development took 10 days.
My Contribution
I was responsible for game design, level design, character design, combat design and enemy design. I also made a website for the project.
The Aftermath
The Game
The Aftermath is a story-based point and click puzzle game. After a big party occured in your house, you need to clean everything up before your parents come home. You solve environmental puzzles and slowly learn about what happened the day before. The game was made by 6 students and it took 10 days.
My Contribution
I was a director, narrative designer, writer, quest designer and a character designer.