Data Lomadze

  • Data Lomadze

  • /Game Designer

Poster

Hello!

My name is Data Lomadze, I am a technical designer and a Creative Media and Game Technologies graduate. I specialize in working in engines such as Unity and Unreal. I spent my last 3 semesters working on VR projects in Unreal. My strongest points are Game Design, Level Design, C# Programming in Unity and Blueprint Programming in Unreal Engine. During my projects I have also worked on Motion Capture, UI/UX, Sound Design, 3D Modelling, Texturing and Backend Development.

Projects

VR Detective

VR Detective Preview

The Game

I did my graduation internship at the University of Aberdeen. They are researching how congnitively demanding tasks impact memory. As the cognitively demanding task, I solo developed a mixed reality VR detective puzzle game.

My Contribution

Blueprint Programming
Unity Programming
Game Design
Puzzle Design
Narrative Design
Unreal Engine Implementation

You can click the "Look at the Report" button to see my internship report.
You can also look at the recommendation letter written by my internship client by clicking the "Look at The Letter" button

VR Trauma Experience

VR Detective Preview

The Game

An interactive VR experience designed to simulate an early case of domestic abuse. Players take the role of a bystander witnessing an argument between a couple. The purpose of the experiment is to study the effects of repeated memory behaviour on people with traumatic experiences. Created in Unreal Engine.

My Contribution

All of the Blueprint Programming
Unreal Engine Implementation
Motion Capture Recording
Motion Capture Cleanup
Sound Design
3D Modelling

During this project, I also researched and wrote a paper on VR tutorials for novice players. You can click the "Look at the Paper" button to read it.

XR Lab Internship

XR Lab Logo

The Internship

For my internship at XR Lab, we mostly worked with Unreal Engine VR Applications and some Unity web apps. I mostly focused on a few projects. First one was Bariatric care. A VR simulation game for people who had gotten a bariatric surgery where they would be put into a simulated VR supermarket where they learn about different food items and their nutritional value. Another project I had a hand in is Burnout Reintegration made for training purposes where we emulated through VR what it is like to feel a burnout. And the last major project I worked on was a learning platform for EUREGIO where students are tasked with collaborating together between different classes to work out and agree on solutions to common issues.

My Contribution

Bariatric Care:
Game Design
Level Design
Blueprint Programming
Client Communication
UI/UX
Prototyping and Testing

Burnout Reintegration:
Sound Design

EUREGIO:
Unity Programming
UI/UX Implementation
Backend API Implementation

You can click the "Look at the Report" button to look at my internship report.

Furfare

The Game

Furfare is a up to 4 player pvp game, where you play as cats/dogs and try to eliminate other players by hitting them with pet toys while calculating the trajectory of different kinds of projectiles and using the movement mechanics and abilities to your advantage.

My Contribution

Game Design
Combat Design
Level Design
UX Design
Unity Implementation
Unity Programming
Sound Design

Click the "Look at the Files" button to look at the files relevant to my work.

The Aftermath

The Game

The Aftermath is a story-based point and click puzzle game. After a big party occured in your house, you need to clean everything up before your parents come home. You solve environmental puzzles and slowly learn about what happened the day before. The game was made by 6 students and it took 10 days.

My Contribution

Game Design
Narrative Design
Quest Design